The Ultramarine Blues: Notes on a new edition and a new army

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With the advent of 8th edition 40K, and more importantly the first proper update to Space Marine models since 1992 when the metal body / plastic arms Marines were released near the end of Rogue Trader, one find oneself at a crossroads. With some reluctance I, in the end couldn’t resist and, bought the 8th edition boxed set. My regular gaming buddy will take the unwanted Nurgle models off my hands, so why not? I haven’t played a game yet but some of the rules look good, whilst others look like total garbage. I note that Flyers, which represent about 99% of why I have had no interest in any version of 40K after 5th edition, have become even more stupid, to the point GW seems to have had to tone them down slightly in an FAQ they’ve just released. Also, it was deeply disappointing to see that Codexes are being released as per standard operating procedures. It would have been nice if they could have just reset all of the armies at once and concentrated on models, updating the indexes (which really should be freely downloadable quite frankly) as new models are released. Most of the problems of the last few editions, not that I’m any expert, have stemmed from codex and army list design rather than from anything in the core rules. And, as Shadow War Armageddon seems to have shown, the core rules from 2nd edition are still doing just fine, thank you very much.

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The new Space Marine models are truly excellent, even if the boxed set, easy-to-assemble versions, have some weird elements – some strange poses, some odd undercuts, and so on – they really are good models. And what could be better than painting these new and improved Space Marines in the true colours of the Ultramarines as a homage to 2nd edition?

I don’t know if these new, larger, Space Marines will have a place in 2nd edition. To reflect their stature you would probably need to run them as Terminators, though that brings its own issues. We still plan to keep playing 2nd edition though – 8th for us is a different game, not a replacement. It may allow us to get into the local tournament scene if we build some armies for it, though whether that happens or not remains to be seen (the tournaments, not the armies). In any event, after some indecision I finally decided on some Ultramarines in their classic colour scheme. I have seen one other example of this on the internet, so far.

That decision raised a problem, however. I have always had 2 main inspirations for my miniature painting: Mike McVey, and John Blanche. They are polar opposites in many ways. McVey prefers clean bright colour schemes whereas Blanche’s are dirty and gritty and real (insofar as anything in 40K could be considered “real”). That being said, my favourite ever piece of Space Marine artwork is this one by John Blanche:

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John Blanche – Ultramarines Attack, Codex: Ultramarines, 1995, Games Workshop, ISBN: 1-872372-87-2, page 87.

Problematically, it is not in colour. Blanche is famously averse to the colour blue and this raised a query. If Blanche had to do this piece in colour, what colour would he have chosen? Or would he have chosen a different chapter to draw to avoid painting the blue? Interestingly, in the drawings he made for the 2nd edition Chaos Codex, he renders the Alpha Legion and Night Lords in their canonical blue schemes. So, who knows? Anyway, my Ultramarine features traditional Mike McVey colours, with a few Blanchean touches on the kneepads and shoulder pad. Interestingly, there is one ‘Eavy Metal Ultramarine from the 1990s who features a bit of artwork on his shoulder-pad: the Squad Leader from the studio army Devastator squad. I have not been able to find a photo that shows more than 1/3 of the shoulder pad, but it appears to have a laurel wreath surrounding the squad number painted over the Devastator chevron. Anyway, this Squad Leader and the Blanche artwork are together going to be the inspiration for this new army to be painted in a classic style.

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Codex: Ultramarines, 1995, Games Workshop, ISBN: 1-872372-87-2, page 20-21.

Claudius has a head from the 1998 tactical squad box, which I think dramatically improves the look of the model compared to the Primaris helmet. It also helps one to ignore anything to do with the Primaris storyline, as I am trying to do. I also added a folding stock made from a paperclip coated in green-stuff (kneadatite).

Colours used:

White undercoat.

Armour:

Base Coat with GW Regal Blue watered down and mixed with GW Guilliman Blue wash making sure to concentrate on all the recesses. Then block in the panels with GW Ultramarines Blue. Highlights are applied mixing in increasing white, up to pure white for the last edge highlight. It is critical to go up to pure white; this model looked absolutely crap until I put on the final highlight when the armour finally “popped”. Before the final highlight of white though I glazed the whole armour with Guilliman Blue Wash to tone down the transitions between highlights. Despite it being listed here first, I actually painted the armour last (apart from the Regal Blue basecoat which was done first).

Gun casing: GW Blood Red, shaded with GW Red Ink. Highlights with GW Blazing Orange then glazed again with Red Ink before a final highlight of GW Sunburst Yellow.

Yellow: GW Sunburst Yellow shaded with Orange Ink then highlighted with GW Bad Moon Yellow then pure white.

Eye Lenses: GW Scab Red, GW Blood Red, GW Blazing Orange, then GW Dwarf Flesh, with a dot of white for the light reflection.

Pouches: Cote d’Arms Barbarian Leather shaded with GW Chestnut Ink then highlighted by adding white.

Some bits have a weird sort of cracked texture on the surface (the backpack, over the Ultramarines symbol on the left shoulder-pad, on the forehead of the helmet, and on the backs of the legs), this is due to yet another highly frustrating matt varnish disaster. Anyway, I am trying not to get too angry, as I am trying to get through an army of these guys so I don’t want to get too upset about minor imperfections (though I am upset!); I shall try to be as stoic as the Ultramarines themselves would be in the face of such crushing adversity.

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Mercenary (Rogue Trader Space Marine Scout with shuriken catapult)

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I recently painted this Rogue Trader era space marine scout model. I painted him initially as a bodyguard for a noble civilian for a Necromunda setting (that model is almost finished…) or perhaps a mercenary. I imagine he is a rejected Space Marine recruit who decided he would rather have his freedom than have his brain wiped to become a servitor… and somewhere along the line acquired a rather exotic xenos weapon.

I love the old scout models, but whilst a shuriken catapult might fit in with Rogue Trader, by 2nd edition the fluff is becoming more rigid and xenos weaponry is out – so it doesn’t really fit with my loyal Space Marine forces. For my money, this is the greatest era of the fluff (so I’m not complaining); where things are becoming set, but the background is still fluid (the Horus Heresy largely remains a mystery at this point of the fluff, for example) – whereas Rogue Trader is almost completely foreign to today’s 40K background.

Painting on this was fairly simple and really requires no explanation, but please do let me know if you have any specific queries.

Any colours used were the same as my Estalians, and the grey is just Codex Grey highlighted with Fortress Grey.

The fur is bestial brown with white added to drybrush on the highlights.

The catapult is white washed with Ogryn Flesh Wash then highlighted back up, and the gems on it are as follows: base GW Scab Red, highlights with GW Blood Red, GW Blazing Orange, GW Dwarf Flesh, and a spot of white for the light reflection.

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Chris Dennison’s Dark Angels Army from White Dwarf 223 (1998)

As is obvious from the title of this blog, my main hobby inspiration is from what I consider to be Game’s Workshop’s golden decade, the 1990s; the time stretching from the closing years of Rogue Trader through to the first couple of years of 3rd edition Warhammer 40,000 (I realise that is far later than what most “Oldhammerers”, if I can put myself, very loosely, into that vague category, consider to be GW’s golden era, but life would be boring if we were all the same).

As such, I may, from time to time, post material from or about that era that I consider to be inspirational. In particular, a project planned for the near(ish) future is some jungle space marines, and this picture has played some part in helping to form my vision for the project. The final reality will no doubt be very different, as the vision changes almost daily(!), but this has certainly been part of it. And, yes, I am a fan of the “Red Era”.

White Dwarf 223 (1998) Back Page - Chris Dennison's Dark Angels - click for a (much) bigger picture
White Dwarf 223 (1998) Back Page – Chris Dennison’s Dark Angels – click for a (much) bigger picture

My regular readers (how self indulgent that sounds! and yet how thrilling to think it seems some actually exist!) shouldn’t feel any need to comment on these sort of posts, but I hope some enjoyment and nostalgia will result.