The Ultramarine Blues: Notes on a new edition and a new army

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With the advent of 8th edition 40K, and more importantly the first proper update to Space Marine models since 1992 when the metal body / plastic arms Marines were released near the end of Rogue Trader, one find oneself at a crossroads. With some reluctance I, in the end couldn’t resist and, bought the 8th edition boxed set. My regular gaming buddy will take the unwanted Nurgle models off my hands, so why not? I haven’t played a game yet but some of the rules look good, whilst others look like total garbage. I note that Flyers, which represent about 99% of why I have had no interest in any version of 40K after 5th edition, have become even more stupid, to the point GW seems to have had to tone them down slightly in an FAQ they’ve just released. Also, it was deeply disappointing to see that Codexes are being released as per standard operating procedures. It would have been nice if they could have just reset all of the armies at once and concentrated on models, updating the indexes (which really should be freely downloadable quite frankly) as new models are released. Most of the problems of the last few editions, not that I’m any expert, have stemmed from codex and army list design rather than from anything in the core rules. And, as Shadow War Armageddon seems to have shown, the core rules from 2nd edition are still doing just fine, thank you very much.

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The new Space Marine models are truly excellent, even if the boxed set, easy-to-assemble versions, have some weird elements – some strange poses, some odd undercuts, and so on – they really are good models. And what could be better than painting these new and improved Space Marines in the true colours of the Ultramarines as a homage to 2nd edition?

I don’t know if these new, larger, Space Marines will have a place in 2nd edition. To reflect their stature you would probably need to run them as Terminators, though that brings its own issues. We still plan to keep playing 2nd edition though – 8th for us is a different game, not a replacement. It may allow us to get into the local tournament scene if we build some armies for it, though whether that happens or not remains to be seen (the tournaments, not the armies). In any event, after some indecision I finally decided on some Ultramarines in their classic colour scheme. I have seen one other example of this on the internet, so far.

That decision raised a problem, however. I have always had 2 main inspirations for my miniature painting: Mike McVey, and John Blanche. They are polar opposites in many ways. McVey prefers clean bright colour schemes whereas Blanche’s are dirty and gritty and real (insofar as anything in 40K could be considered “real”). That being said, my favourite ever piece of Space Marine artwork is this one by John Blanche:

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John Blanche – Ultramarines Attack, Codex: Ultramarines, 1995, Games Workshop, ISBN: 1-872372-87-2, page 87.

Problematically, it is not in colour. Blanche is famously averse to the colour blue and this raised a query. If Blanche had to do this piece in colour, what colour would he have chosen? Or would he have chosen a different chapter to draw to avoid painting the blue? Interestingly, in the drawings he made for the 2nd edition Chaos Codex, he renders the Alpha Legion and Night Lords in their canonical blue schemes. So, who knows? Anyway, my Ultramarine features traditional Mike McVey colours, with a few Blanchean touches on the kneepads and shoulder pad. Interestingly, there is one ‘Eavy Metal Ultramarine from the 1990s who features a bit of artwork on his shoulder-pad: the Squad Leader from the studio army Devastator squad. I have not been able to find a photo that shows more than 1/3 of the shoulder pad, but it appears to have a laurel wreath surrounding the squad number painted over the Devastator chevron. Anyway, this Squad Leader and the Blanche artwork are together going to be the inspiration for this new army to be painted in a classic style.

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Codex: Ultramarines, 1995, Games Workshop, ISBN: 1-872372-87-2, page 20-21.

Claudius has a head from the 1998 tactical squad box, which I think dramatically improves the look of the model compared to the Primaris helmet. It also helps one to ignore anything to do with the Primaris storyline, as I am trying to do. I also added a folding stock made from a paperclip coated in green-stuff (kneadatite).

Colours used:

White undercoat.

Armour:

Base Coat with GW Regal Blue watered down and mixed with GW Guilliman Blue wash making sure to concentrate on all the recesses. Then block in the panels with GW Ultramarines Blue. Highlights are applied mixing in increasing white, up to pure white for the last edge highlight. It is critical to go up to pure white; this model looked absolutely crap until I put on the final highlight when the armour finally “popped”. Before the final highlight of white though I glazed the whole armour with Guilliman Blue Wash to tone down the transitions between highlights. Despite it being listed here first, I actually painted the armour last (apart from the Regal Blue basecoat which was done first).

Gun casing: GW Blood Red, shaded with GW Red Ink. Highlights with GW Blazing Orange then glazed again with Red Ink before a final highlight of GW Sunburst Yellow.

Yellow: GW Sunburst Yellow shaded with Orange Ink then highlighted with GW Bad Moon Yellow then pure white.

Eye Lenses: GW Scab Red, GW Blood Red, GW Blazing Orange, then GW Dwarf Flesh, with a dot of white for the light reflection.

Pouches: Cote d’Arms Barbarian Leather shaded with GW Chestnut Ink then highlighted by adding white.

Some bits have a weird sort of cracked texture on the surface (the backpack, over the Ultramarines symbol on the left shoulder-pad, on the forehead of the helmet, and on the backs of the legs), this is due to yet another highly frustrating matt varnish disaster. Anyway, I am trying not to get too angry, as I am trying to get through an army of these guys so I don’t want to get too upset about minor imperfections (though I am upset!); I shall try to be as stoic as the Ultramarines themselves would be in the face of such crushing adversity.

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Mercenary (Rogue Trader Space Marine Scout with shuriken catapult)

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I recently painted this Rogue Trader era space marine scout model. I painted him initially as a bodyguard for a noble civilian for a Necromunda setting (that model is almost finished…) or perhaps a mercenary. I imagine he is a rejected Space Marine recruit who decided he would rather have his freedom than have his brain wiped to become a servitor… and somewhere along the line acquired a rather exotic xenos weapon.

I love the old scout models, but whilst a shuriken catapult might fit in with Rogue Trader, by 2nd edition the fluff is becoming more rigid and xenos weaponry is out – so it doesn’t really fit with my loyal Space Marine forces. For my money, this is the greatest era of the fluff (so I’m not complaining); where things are becoming set, but the background is still fluid (the Horus Heresy largely remains a mystery at this point of the fluff, for example) – whereas Rogue Trader is almost completely foreign to today’s 40K background.

Painting on this was fairly simple and really requires no explanation, but please do let me know if you have any specific queries.

Any colours used were the same as my Estalians, and the grey is just Codex Grey highlighted with Fortress Grey.

The fur is bestial brown with white added to drybrush on the highlights.

The catapult is white washed with Ogryn Flesh Wash then highlighted back up, and the gems on it are as follows: base GW Scab Red, highlights with GW Blood Red, GW Blazing Orange, GW Dwarf Flesh, and a spot of white for the light reflection.

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Rogue Trader Assassin

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I recently painted this Rogue Trader assassin model. I tried to paint him fairly closely in line with the classic Mike McVey paint scheme:

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‘Eavy Metal Warhammer 40,000 Painting Guide, Mike McVey, Games Workshop Ltd, 1994, page 79 (ISBN: 1 872372 70 8) 

Whilst my blends aren’t quite up to Mike McVey’s standards, overall I’m fairly pleased with how he came out.

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The method used was basically just from a zenithal white over grey undercoat, paint the synth-skin with black ink mixed with GW Chaos Black. Then the whole model was dry-brushed with grey then white, very lightly.

Thereafter the details were picked out and then the synth-skin was covered in Black Ink mixed with Lahmian Medium and water.

After varnishing the synth-skin was covered in gloss varnish which, though it makes it damned hard to photograph him, looks pretty good in real life.

 

This is a great model, and the current assassin models all draw from it in some way. I think I did it justice, though when viewing these very large photographs there are, as always, many points for improvement noted for the future.

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Some quick photos

Two figures recently finished (but yet to be varnished).

A Citadel Estalian arquebusier (I believe sculpted by Michael Perry) quickly painted as a test figure (I have 9 more primed!) for a planned regiment for my Empire army. I painted him quickly so as to get him in the Lead Adventure Forum Pikes Muskets and Flouncy Shirts Painting Club (entry Number 56).

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The paint scheme is based on the scheme Mike McVey used in his diorama created for the release of the Lizardmen in 1995(?). I will post some scans of that when I have  varnished and taken some better photographs of this figure.

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I am fairly happy with how he turned out, especially as I painted him so fast (2 evenings – astonishingly fast for me).

 

Finally some classic 40K returning to this blog (it is always closest to my heart though…): an Imperial psyker. I painted him a while back for a Random Platypus Forum Paint-a-long but to get him in in time I left some details unfinished. However Asslessman recently painted up some absolutely gorgeous examples which inspired me to finish him off.

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He represents the Evil Lord Varlak (see White dwarf 187), before his descent into madness and heresy. I will post more of that story when I varnish him and take some better photographs.

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Overall I’m fairly happy with him, and tried to follow the classic Eavy Metal scheme reasonably closely – though I felt he should have yellow chamois gloves (all gentlemen should really).

 

Imperial Staff Car (40K)

My latest work is, of course inspired by watching Mad Max: Fury Road, a Tamiya Citroen Traction 11C, modified heavily to be a 40K Imperial staff car. The supercharged 6 cylinder engine is from Zinge Industries, as are the rear wheels. The engine is excellent quality, though the wheels are miscast on the bottom side, which whilst fine for this usage would mean that they could not be used as spare tyres (where visible from all angles), for example, without a lot of effort. The driver is a 2nd edition metal Catachan gunner. I picture it as the car of an Imperial Guard officer, or an Arbite captain, perhaps. It was an excellent kit and good fun to put together, and I already have many ideas for future projects featuring this kit (and other vintage cars…). The “Traction Avant” (ie, front-wheel drive) as it was known, was apparently a very ubiquitous car back in the day, sort of France’s VW beetle, and it may be just as numerous in my version of the 40K universe….

I will take some better photos once I have based it.
I will take some better photos once I have based it.
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Rear view – the shields are Wehrmacht identification symbols for a WWII German staff car, but I thought they looked good in 40K terms.
A WIP photo which shows the hacking involved to fit the engine in.
A WIP photo which shows the hacking involved to fit the engine in.

Paint was simple, gloss black for the coachwork and the Foundry Buff Leather triad for the leather interior. Part of the inspiration for vehicles of this style, along with the 40K background in general, was the rich history of genestealer cults, and also this picture:

This Warzone illustration captures, along with John Blanche's artwork, my vision of a 40K civilian city and vehicle.
This Warzone illustration, along with John Blanche’s artwork, captures my vision of a 40K civilian city and vehicle – futuristic yet archaic.